Booty Clicker
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Buildings and production

All 24 buildings with their costs and output, how prices grow, and when selling makes sense.

Beginner 6 min read

Buildings are the heart of Booty Clicker. Each one earns booty every second without any clicking, and there are 24 of them, from a humble Ancient Map to a full Captain's Crew.

The rules

  • Unlocking: the next building appears once you have bought at least one of the building before it.
  • Price growth: every copy you own makes the next one 12% more expensive.
  • Selling: you get back 50% of what those copies cost you.
  • Limit: you can own up to 1,000 of each building.

All 24 buildings

Costs and output below are the base values for the first copy, before upgrades, prestige or bonuses. Payback is how long the first copy takes to earn back its own price.

#BuildingBase costBooty / secPayback
1Ancient Map150.13 min
2Ancient Cannon1000.53 min
3Legendary Chest60043 min
4Hidden Vault4K203 min
5Lost Parrot20K1003 min
6Map Maker100K4004 min
7Mapmaker's Clue500K2K4 min
8Monster Tamer3M10K5 min
9Parrot Trainer15M50K5 min
10Sunken Refinery75M250K5 min
11Sunken Riddle400M1M7 min
12Trade Route2B5M7 min
13Treasure Anchor10B25M7 min
14Treasure Fleet50B100M8 min
15X Mark Bay250B500M8 min
16Volcano Forge1T2.5B7 min
17Sunken Library5T10B8 min
18Shovel Crew25T50B8 min
19Golden Shovel100T250B7 min
20Gold Smelter500T1T8 min
21Explorer's Camp2.5Qa5T8 min
22Cursed Camp10Qa25T7 min
23Compass Workshop50Qa100T8 min
24Captain's Crew250Qa500T8 min

Getting the most out of them

Compare payback times, not prices. Because each copy costs 12% more than the last, your 20th Ancient Map takes more than eight times longer to pay for itself than your first. At that point a newer building is almost always the better buy.

  • Unlock the next building early. Buying a single copy of each new building opens up the one after it, and the newest building is usually the best value per booty.
  • Hit the upgrade thresholds. The first 20 buildings each have 10 upgrades that unlock at 10, 25, 50, 75, 100, 150, 200, 250, 300, 350 owned. Pushing a building to the next threshold is often worth more than spreading out. See the upgrades guide.
  • Sell sparingly. Selling only refunds half, so it is only worth it when you need a quick top-up for an upgrade that is just out of reach.
  • Total count matters too. Production upgrades unlock based on how many buildings you have bought in total, across every type.

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